Study Plan

DD01 - Drawing

Drawing as a way of thinking and a tool to support the development of the creative process. Transversal module of development of competences on the grammar of the drawing, tried several approaches of graphical representation of surfaces, volumes, textures and masses, as well as with different techniques and instruments.

DD02 - Digital Drawing

This module aims to develop aesthetic sensibility from digital support. It is intended to master the basics of digital art as well as to explore various software autonomously.

DD03 - Animation Principles

This module is linked to learning the principles of movement linked to animation from the drawing. Factors such as the awareness of time and space will be key points in this strand of drawing.

DD04 - Illustration

It is intended to develop creative capabilities from imagination to editorial publication. Master the basic concepts of the illustration and develop the different drawing techniques applied to the illustration.

DD05 - Concept Art

In this module we intend to develop the invention design as an application in concept art. Mastering the basics of the creative process as well as anatomical skills in creating characters.

DD06 - Project

This module aims to be the culmination of all other modules in this specialization course, where the student can follow the strand that he finds most relevant to his professional career.

DP03 - Drawing

Drawing as a tool to support thinking, development and representation in product design. Development of competences on the grammar of the drawing, experimenting with several approaches of graphical representation of surfaces, volumes, textures and masses, as well as with different techniques and instruments. Conceptual design, development and exhibition of ideas.

DP01 - Bionic Laboratory

In this module the students are initiated in the study of Bionics, knowing the mineral world, vegetal and animal through the analysis of their biological solutions and, based on the mimicry of these principles, will be developed exercises of introduction to the product design project.

DP02 - Product Design History

This module aims to give students an insight into the historical development of the design, particularly in the product design area and with special focus in the context of post-industrial revolution modern society. Get to know the designers and their most relevant works in the definition of contemporary material culture.

DP04 - Ergonomic and Anthropometry

Anthropometric study of the human body, its measurements and proportions in the context of human anatomy. Introduction to the ergonomic principles that allow a better relation between man and the artificial environment, essential for the correct conception of products suitable to the human being.

DP05 - Modeling AND 3D Display

This module aims to develop skills in the manipulation of the essential 3D computer tools available to product designers, who will support the creative process and development of new design solutions. Will be approached the Rhinoceros 3D with Plug-in rendering.

DP06 - Prototyping

This module aims to support the conceptualization of ideas through traditional models and models made through rapid prototyping. This module will work in conjunction with the Modeling unit and the Laboratories.

DP07 - Materials and Technologies

This module aims to show the physical properties of the materials in order to guide the future designer in the selection of the most suitable material for each solution. In addition, the most appropriate transformation and manufacturing technologies for each type of material, product and production scale will be discussed.

DP08 - Accessory Design Laboratory

This design module aims to introduce the implementation of the design process through the development of hand scale products and low complexity such as accessories. The initial phases of the design process, namely research, analysis, concept and low reliability modeling, will be  addressed.

DP09 - Lighting Design Laboratory

In this second module of the project will be deepened the skills of implementation of the design process through the design of electrical objects of intermediate complexity as is the case of lamps. The technical requirements inherent in the development of an arm-scale object with these characteristics will be analyzed. From a perspective of increasing complexity, this second design module will extend the implementation of the design process, from the research phase to the development of a prior study with a highly reliable layout.

DP10 - Furniture Design Laboratory

The final design module intends to integrate all the previously discussed knowledge, as well as all the skills already tried in the previous laboratories, applying these capacities in the development of objects of larger dimension (body scale) and of greater complexity, as is the case of furniture . All phases of the design process will be addressed, from research to prototyping.

CT01 - Introduction to Production

Beginning of the year: generic introduction to the production of cinema and television, to its techniques and varied aspects of action, from the direction to the cameras, to the sound, passing through the direction of actors.

CT02 - History of the Industries and the Production Models

The invention of Cinema, the first shows, the Penny Arcades, the Birth of the Cinema Industry in Europe and the United States, the Star System, Europe after 1945, the American Hegemony;

The Studio System, the Classical Production Systems and their Evolution, the European Production and Financing Systems, their History and the Current Moment, the Politics of the Festivals

CT03 - Audiovisual Financing

How to finance film production in Portugal and Europe (Eurimages, Media, ICA).

CT05 - History of Cinema and Television

American Classical Cinema and its codes and sub-genres (Lang, Hitchcock, Ford, Hawks and others), Neo-realism (Rossellini, Visconti and others), Nouvelle Vague (Godard, Truffaut, Chabrol and others), the various European cinematographies (Antonioni, Bergman, Oliveira and others), the independent American cinema (Cassavettes, Scorsese and others), the threat of Television and (Hitchcock presents, Cinemascope, Ben-Hur, Spartacus, Quo Vadis), the path and role of television in society.

CT06 - Scriptwriting

Write how and what (attract investors, guarantee financing, work instrument); Literature and Cinema; Argument Writing Techniques; Creative Writing Exercises.

CT07 - Actors Direction

History of the Direction of Actors; the Actors' schools; the various management techniques of actors (Jean Renoir, Cassavettes, Oliveira and others), Practical Exercises of Actors' Direction.

CT08 - Documentary Production

History of documentary (Flaherty, Vertov and others), Television as producer and exhibitor, Documentary for Cinema, Current Documentary and the mix of genres (Stone, Herzog, Sisseko and others).

CT09 - Film and Television Direction

The Scale of Plans, the Mise-en-scène, the Planning of a film; Directing with a Camera, Multi-Camera Realization, Régie, Television Studio; Practical Exercises of staging of plans, Practical Exercises of Realization with three cameras, talk shows, television fiction.

CT10 - Image

Light, Optics, History of Capture Technologies, Image Recording and Reproduction, Drawing, Painting, Photography, Film, Analog and Digital Video.
Current Status of Image Capture Technology for Cinema and Television.

CT11 - Image Manipulation and Correction

Introduction to the various software of creation and manipulation of the Image (DaVinci, BlackMagic and others).

CT12 - Photography Direction for Film and Television

The Directorate of Photography in Cinema and Television. Its main techniques and the combination with the techniques of production and post production of a film. The differences and similarities of the Direction of Photography in both media.

CT13 - Practical Exercises in Image

Lighting in studio and exterior, Image capture in studio and exterior with several changing lights;

CT14 - Sound

Acoustical Elements, Sound and Acoustic Theory, History of Music, History of Capture Technology, Audio Recording and Reproduction. The role and design of Sound in Cinema and Television.

CT15 - Practical Exercises for Sound

Capture and mix of sound in interior and exterior, with various types of recording technology and microphones (wireless, lapel, directional, etc.).

CT16 - Editing and Post Production

History and Process of Editing: Silent film, The various processes of synchronization with Sound, film-editing, the advent of Digital, The language of Cinema, the language of Television.

CT17 - Image Post Production

- Montage, Color Correction, Special Effects - Special focus on editing software (Final Cut, Adobe Première); Color correction and image studios, Special Effects Studios (Guided Tours).

CT18 - Sound Post Production

Editing, Foley, Dubbing, Effects, Sound Mixing - Special focus on editing software (Final Cut, ProTools); Mixing Studios and Sound Effects (Guided Tours);

CT19 - Final Work - Short Film

Writing, Development and Production of 3 short films:
- Selection from the projects presented by the students of 3 Projects of 5 to 10 minutes to be produced in the final part of the course;
-Division of the students by groups ensuring that everyone plays in each of the films the greatest number of functions, passing all for the Realization;
Teaching, Development, Preparation, Essays, Shooting, Post Production to be developed sequentially throughout the second half of the school year, with the supervision of teachers in the 5 areas (Production, Realization, Image, Sound and Post-Production).

MI01 - Bionics and Sustainability Lab

In this first module with a practical approach, students are introduced to the study of Bionics as an interdisciplinary science. The study of the mineral, vegetal and animal worlds allows to proceed to the analysis of its biological prototypes concepts and through the drawings of the observed synthetic systems proceed to its projectual implementation.
These concepts should contemplate ecological and sustainability principles, pursuing an interrelationship between the biological sciences and the Project Lab.

MI02 - Drawing I

Drawing as a tool to support the development of industrial design. Transversal module for competences development on the grammar of the drawing, experimenting with several approaches of graphical representation of surfaces, volumes, textures and masses, as well as with different techniques and instruments.

MI03 - Ergonomics

Analysis of human anatomy and physiology, particularly the musculoskeletal system. Anthropometric study of the human body, its measurements and proportions. Discussion of the ergonomic indicators that allow a better characterization of the relationship between man and the artificial material environment, and, consequently, that will allow a development of products more appropriate to the interaction with the human being.

MI04 - Product Design Lab

This module is focused on the development of projects of increasing complexity, with normative methodology of the project design studios.
This project trip will pursue the coordination, integration and articulation of the factors related to the use, enjoyment and consumption of the product. Special attention will be given to the functional, symbolic, cultural and sustainability factors in a pedagogical perspective of convergence between project and research.
This Lab will be supported by the modules Materials - Statics and Resistance, Prototyping and Digital Laboratory, to provide students with all the operational means for the development of their projects.

MI05 - Materials - Static and Resistance

This module is significant as it will be through the information of the physical characteristics and properties of the raw materials that the designer can potentiate the rigor of the project action in the product labs, developing the selection criteria of the materials most appropriate to the project option in cause.

MI06 - Digital Lab I

This module aims to develop advanced skills in the manipulation of the essential 2D and 3D computer tools available to industrial designers, who will support the creative process and development of new design solutions. The Adobe Creative Cloud (Photoshop and Illustrator) and Rhinoceros 3D will be addressed to support the projects developed in the Product Design and Lighting Labs.

MI07 - Lighting Design Lab

Built on the two-previous lab, this one will focus first on the knowing and identifying different characteristics of light source.
This knowledge will be object of an historical analysis, with special relevance for contemporaneity, because the current and future technical requirements of the light source.
Based on a rigorous technical information, projects of increasing complexity will be developed, to be able to provide a practical and projectual experience in the development of lighting solutions both for exterior and interior.

MI08 - Workshop I

As complementary elements to the nuclear activities of the course, there will be 3 workshops per semester in important areas for the professional and cultural enrichment of the future industrial designer. These workshops will have expert guests, references in their area.

MI09 - History, Theory and Critique of Design

This module aims, in an integrated way, to provide students with a contextualized and critical view of the panorama and culture of design, guided by the history of art and the historical development of design in the context of modern post-industrial society, with special attention to the industrial design activity and material culture.

MI10 - Drawing II

Deepening of the skills of representation sketching, but especially for conceptual purposes, and for development and exhibition of ideas. Sketching as an instrument of maturation and dialogue between the abstract idea and its concretization. Drawing of the human figure for a better understanding of the anatomy, forms and proportions of the human body.

MI11 - Design for Mobility Lab

Nuclear lab of the semester where you will have the opportunity to deepen the skills in industrial design, focusing on the development of an integrated project of greater complexity in the field of transportation design and mobility systems. This lab will be supported by the Materials and Technology module, the Prototyping Lab and the Digital Lab.

MI12 - Prototyping Lab

In this Lab, you will have the opportunity to learn and experiment with several techniques of construction of different types of models, from volume models to the functional and / or presentation models, either in workshop or through means of fast prototyping additive manufacturing. The pros and cons of each material, tool and technique will be discussed, and their experimentation will be made in support of the Design for Mobility and Design for Interaction Labs and in articulation with the Digital Lab II.

MI13 - Materials and Technologies

This module aims to deepen the knowledge about the materials and the manufacturing technologies available and associated with each material, densifying around product engineering. Knowing the technologies that are available to the industrial designer and the product development team, it will be possible to achieve the materialization, in a smaller or larger scale of production, of the project. Support to Design for Mobility and Design for Interaction Labs.

MI14 - Digital Lab II

Deepening the skills of manipulation of 3D modeling software, to support the development of industrial design projects. With the goal of creating presentation quality renders and, through advanced modeling, allow the connection to the Prototyping Lab, and support the projects being developed in the Design for Mobility and Design for Interaction Labs.

MI15 - Design for Interaction Lab

In this last lab will be developed electrical and electronic products where there is a high integration of technology and where new ways of interaction with the products can be experimented. Usability and interaction principles will be discussed, as well as practical contents about programming, sensors and other types of hardware. This lab will have the support of the Prototyping and Digital Laboratories II.

MI16 - Workshops II

As complementary elements to the nuclear activities of the course, there will be 3 workshops per semester in important areas for the professional and cultural enrichment of the future industrial designer. These workshops will have expert guests, references in their area.

DG01 - Drawing I

Drawing as a way of thinking and a tool to support the development of graphic design projects. Transversal module to development competences about the grammar of the drawing, experiencing several approaches of graphical representation of surfaces, volumes, textures and masses and different techniques and instruments.

DG02 - Design History and Culture

This module aims, in an integrated way, to provide students with a contextualised vision of the evolution of design culture, guided by the history of art and with special attention to graphic design in the context of post-industrial society.
Content will be approached from previous practices to design as a discipline - as the first prehistoric representations and the invention of the press / typography - but the focus of this module will be from the advent of design: The industrial revolution; the Arts & Crafts Movement; Art Nouveau and Art Deco; The Vanguards; Futurism; Modernism; Bauhaus, Ulm and Switzerland. Design and mass culture; Design and Counterculture; Postmodernism; Advent of the computer and digital design.

DG03 - Typography and Color

In this module students will learn the diversity, particularities and importance of the design of letters and their choice, and thus develop typographic culture. Calligraphy vs Typography. To know the evolution of typography from the twentieth century; Know catalogs and software fonts. Type categories; Anatomy of the typeface. Typography in different objectives.

We will also know how to use color in the development of graphic design projects, whatever the media.

The optical and physical characteristics of color and its representation. Spectrum visible. Theory of color. The perception of color by the human being. The psychology of color. Chromatic circle. Color system. Different representations, systems, classifications and catalogs of color, in printed or digital format. Color management software.

DG04 - Digital Lab

This module aims to develop skills in the manipulation of computer tools essential to the development of graphic design projects that are available to designers and that will support the creative process. The Adobe Creative Cloud package (Photoshop, Illustrator, Indesign) will be addressed to support the projects developed in the remaining modules.

DG09 - Creativity and Storytelling

In this module we will discuss the methods and tools to support creativity that exist in the design process. To foster the ability to produce new ideas, exercises and design thinking techniques will be developed with a user-centered approach to design, such as brainstorming, brainwriting, people, and so on. Strategic thinking will be fostered as a project methodology.
A designer has to have high communication skills (either internally during the process or subsequently to the client / audience). In this sense will be developed storytelling skills, in which creative writing complements the visual narrative.

DG05 - Brands Identification System

In this module of project aspect we will explore all the components of the visual systems of brands, from the creation of logos to the definition of the whole universe of applications that allows the brands to distinguish themselves and express their identity. Naming and branding. Brand architecture. Logo; color; typography; signature; vertical and horizontal representations; directions; stationary, institutional material and other applications; Minimum dimensions. Manual of norms. Use of Adobe Illustrator and Indesign software.

DG06 - Traditional Media

The Traditional Media of Graphic design is the print media, namely editorial design. This module will explore the creative capacities to develop projects for this type of media, such as posters, brochures, flyers, books, newspapers, magazines, etc. You will also learn how to make mockups and how to prepare the files for production and how this process works for the different so-called traditional media. Principles of graphic organization and composition. Space, hierarchy, grids
Use of Adobe Illustrator and Indesign software.

DG10 - Information Design

In this module we will approach the field of information design knowing the possible areas of application, in both print and digital environments. Analysis of the principles that govern the design of information and identification of the elements that contribute to the correct organization and transmission of data, through the combination of graphic and written elements.
Principles of graphical arrangement of information and basic elements of information and their mutual relationship. Types of charts and diagrams. Components for an infographic system. Pictograms, infographics and wayfinding systems.

DG08 - Photography and Video

In this module we will learn to be able to select, process and produce photographs in order to capture the whole essence of our graphic creations. Principles of photography and composition of the image.

Video is the format par excellence for telling stories and in these times of sharing of content via social media, has become the most powerful tool to spread the visual narratives that graphic design is dedicated. This module will serve precisely to learn how to produce and edit them.

DG10 - Motion Design

In this module we will know the techniques to make dynamic graphics, applicable in video separators, generics, moving graphics, spots, dynamic presentations, games and animations, etc.
Sound design principles will also be addressed, allowing the correct addition of this important sensory component to the projects, making them more dynamic and interactive. Sound effects. Sound Editors.
Exploitation of Adobe After Effects, Animate CC and Auditon software.

DG12 - Interactive Media

In this module we will cover the different interactive media, from websites to apps. How to create them and produce them with the elasticity and liquidity that the world today demands.
Understanding how users interact with an object / content / navigation system. Interaction principles and UX (User Experience). Interaction speed. Quantity of information and capacity of assimilation by the users. Feedback. Universality and accessibility.
Interfaces. Importance, definition and history. Characteristics of physical interfaces, graphics and digital interfaces.
Principles of Interface Design - UI (User Interface). Technical considerations in interface design.
Development of navigation architecture, conceptualization, layout / prototyping, implementation, validation, optimization.

MM01 - Life Drawing

Observation and representation of the human figure from a living model.
Contact with the different representation line structures and the integration of the model in three-dimensional space.
Human anatomy, proportions and representation of the universal language of drawing.

MM03 - Circular Economy and Sustainable Fashion

Circular economy, slow fashion and sustainability applied to fashion in the current context - change and transform for a more sustainable fashion.
Techniques and production processes sustainable, fair trade and ethical fashion.
The designer and his role of awareness of society.
Fast Fashion and its environmental impact vs Slow fashion and conscious consumption.

MM04 - Upcycling and Manufacturing

How to reuse pieces of clothing in pattern creations and made them?
Study of basic models of garments and capture of their components and measures.
Dissection of garment components and redesign of parts.

MM05 - Digital Fashion Lab

The importance of the technical draw of fashion and its function as communication between the designer and the production.
Planned vector representation tools and digital illustration methods.
Design and development of garments planned in Adobe software.
Study and contact with different methods of digital illustration, application of color, patterns, fabrics and shadows.
Filling and advanced development of technical sheets of parts, labels, prints and embroidery

MM06 - Footwear Creative Design

Introduction and understanding of the practical methodologies of planning and development of collections in the fashion universe.
Elaboration of a fashion and footwear project with study of trends, consumer, inspiration, colors and materials.
Development of line up and preparation of technical sheets suitable for contact with the textile and footwear sector.

MM07 - Workshops I

As complementary elements to the nuclear activities of the course, there will be 3 workshops per semester in important areas for the professional and cultural enrichment of the future fashion designer. These workshops will have expert guests, references in their area.

MM08 - Kidswear Design

Methodology for creating collections and fundamental notions of clothing for baby and child.

Study of shapes and raw materials appropriate to the segment.
Approach of certification companies for recycled, organic and non-toxic raw materials.
Trends in color, textiles and shapes in the children's fashion segment.
Elaboration of sketches and development of coordinates in this segment.

MM09 - Technological Fashion and Research Lab

Study and analysis of intelligent, functional, natural and synthetic tissues.
Innovations in the textile industry in fibers, yarns, threads and fabrics.
Approach and knowledge of the evolution of textile fibers and their role in sustainable fashion.
Development of creative design of technological fashion.

MM11 - Jewellery Design

Development of creative Jewellery design.
Jewellery applied in fashion accessories and garments.
Jewellery design and serial production vs. jewellery.
Main and secondary raw materials applied to the universe of jewellery.

MM12 - Experimental Lab

Analysis and adaptation of base molds developed in new components and parts.
Study of the tools for manual grading.
Methods and techniques for the development of modeling projects in the context of atelier and the industrial sector.
Manufacturing of prototype clothing from the models developed in the project course.

MM13 - Fashion Project

Advanced creative and methodological strategies applied to the development of collections.
Disciplinary overview of the entire course of students throughout the course of fashion design.
Development and presentation of the end-of-course collection, with practical methods that prepare students to have autonomy for the context of the fashion market.
Orientation of students to the plurality of different areas in fashion.

MM14 - Workshops II

MM15 - Intership

In this last semester the student will develop an internship (4 to 6 months) in a company of the fashion sector, either in a design studio or in a industry.

ME01 - Branding and Implementation Strategy

This subject aims to provide the student with skills in the area of brand building and what are the principles inherent in the construction of guidelines of a brand.


The development of strategies goes through benchmarks of existing brands and ways of communicating with the consumer and defining the assumptions necessary to build a brand. Through this analysis and diagnosis of the companies / brands, the student will outline the strength lines (DNA) of the brand to be created and can define what materials, colors, textures to implement in the spaces to be developed.

ME02 - Drawing I

The domain of manual drawing is an essential tool for the space designer to materialize ideas. Being able to represent or graphically describe an environment, piece of equipment or a set of textures, will represent a fundamental contribution in the development of a project or a detail of a project, when on site.

ME03 - Lighting Lab

This module will focus on the different aspects of light sources.
Historical analysis of the light and its typologies of use, with special relevance of contemporaneity, in order to the current and future technical requirements of the light source.
Based on a rigorous technical information, projects of increasing complexity will be developed so as to be able to offer a practical and practical experience in the development of lighting solutions both for exterior and interior

ME04 - Design Studio Lab I

This module aims to develop the commercial space aspect in the scope of Retail Design, promoting skills in the field of conception and production of environments in the area of brand spaces. It is proposed the development of the commercial space design in a retail context with emphasis on the relationship of the customer with the product whose interaction assures value, identity, coherence and integration according to the brand strategy. In this context, we intend to explore the domain of scale, materiality, texture, light, color and constructive aspects that allow the experimentation of Architecture and Design in space in retail environment, as well as the identification of categories and typologies of point of sale and its representation with the use of the execution project, layout, 3D, and its adequate presentation and communication.

ME05 - Design of Ephemeral Spaces

This module aims to develop a theoretical and projective research on ephemeral and experimental architectures, exploring the conceptualization of prototypes and spatial structures as versatile support systems, as well as traditional materialities and technological principles. The project to be developed equates the context of exception where the qualities of revelation, dissemination, mobility and strategy are identified through events that inspire participatory experimentation where new social dynamics are created with the objective of recovering the edified, community and economic sense. The exploration of prototypes, structures, traditional materials and new materials, new possibilities and uses, allied the conceptualization to the concretization that will translate into the understanding of construction systems and the construction of models.

ME06 - Exhibition Design Lab

In this module, students will develop skills regarding the design of the exhibitions, addressing different areas of intervention, from the institutional mindset of a museum context to the informal context of temporary exhibitions in playful context.

ME07 - Design History

Fornecer ao aluno o contexto histórico do design de interiores e a sua evolução ao longo do tempo neste segmento do Retail e do Exhibition Design. Opera-se hoje um projecto mais sustentável, mais voltado para as marcas e com um controle de custos mais rigoroso, em contraste com projectos mais exuberantes, menos focados nas necessidades e tendências do mercado e com custos mais altos. Nos dias de hoje, há uma tendência para permitir ao consumidor a experiência do produto dentro dos espaços, de propor tendências na exposição dos produtos.

ME08 - Workshops I

As complementary elements to the nuclear activities of the course, 3 workshops will be developed per semester in areas important for the professional and cultural enrichment of the future space designer. These workshops will have expert guests, references in your area.

ME09 - Theory and Criticism of Design

This module aims to provide the student with the theoretical context of space design and develop critical reasoning skills, based on the evolution over time of this segment of Retail and Exhibition Design.

ME10 - Drawing II

ME11 - Design Studio Lab II

This module is focused on interior architecture for Hotels, New Hostelling, Bars and Restaurants. It is proposed to develop the project, highlighting, on the one hand, the traditional concept of hosting, accommodation and reception that involves proximity and customer service, and on the other, to raise awareness of the need to provide new functional and emotional values to spaces, in response to the new behaviors and desires of clients and promoters. In this context, we intend to explore the domain of scale, materiality, texture, light, color and constructive aspects that allow the experimentation of Architecture and Design in space in the living and leisure environment, as well as the identification of categories and typologies of hotel and restaurant spaces and their respective representation with the use of the execution project, layout, 3D, besides its adequate presentation and communication.

ME12 - Environment Design

This module aims to develop understanding and spatial manipulation from the point of view of interior design, exterior design and equipment, with the understanding that the project is the result of the interaction between methodology, creativity and social function through interdisciplinarity and stimulation of innovation . It is proposed the development of the project of a corporate image, thematic, and sustainable based on the process, methodologically ascertained by the creativity, and which results something truly realizable, understood by all and with the mark of his time, exploring the means and necessities of the present time .

ME13 - Visual Culture and Image Theory

This module aims to study the image as an object of communication. Study of the conceptual aspects that define the image, the grammar of the visual language and the meanings it conveys.
Development of visual culture in students. Relationship between the visual aspects of a brand and its values, but also of its transposition to the environments.

ME14 - Materials and Textures

Study, analysis and experimentation of materials that can be used in space design projects, for retail contexts, exhibitions, hotels and restaurants.
Understanding how to use different types of materials to convey an emotion or sensation.
Knowledge of how textures influence the understanding and living of a space.

INT01 - Initiation to Drawing for Interior Design

In this introductory module manual drawing is approached as the fastest and most accessible way to convey an idea to paper.
The sketch becomes simultaneously a synthesis of the idea and / or a principle that generates it.
In this module the student has the opportunity to learn through practical exercises, some done in the exterior, where they will make urban drawings of observation, capturing in drawings some of the spaces and buildings of the village of Cascais.

INT03 - Representation Methods

In this module the student will learn how to document their ideas and projects for presentation to clients and contractors.
The techniques of drawing and sketching for Interior Design, Parallel Projections and Perspective Drawings, Physical Models, Technical Drawings will be deepened and the different steps of the Design Process and related graphics will be approached.

INT04 - Planning a Space and Constructive Systems

In this module, transversal to the course, the student will discover how to apply the design elements for spatial planning and design concepts, considering different furniture layouts to meet the intended space function.

It will aim to be the link between all other modules of the course and in which will be accompanied the practical work carried out during the school year.
• You will learn how to draw a space from scratch and reshape existing areas and design a new layout for remodeling projects.
• The projects will be developed during the year, and will be framed and integrated the subjects taught in the other modules such as lighting plans, color schemes and finishes, etc.
• It will also be in this module that the student will develop the work that will give rise to his first professional portfolio.
• The notions of constructive systems are essential for intervention in any built-up space that one wishes to remodel. This module will address subjects related to construction, as types of construction and more appropriate choices, structural elements, etc.

INT05 - The History of Style, Decoration and Architecture

This module is very comprehensive and will take the student on a fascinating journey, starting with the origins of the decorative finishes seen in cave paintings and old dwellings and will guide you through the history of design and architecture to the present day.
This module will convey the meanings and messages behind each style.
• The Student will learn to recognize architectural and decorative details influenced by Greek, Roman and Egyptian architecture, neo-classicism and more recent design styles.
• You will also learn to incorporate these ideas into your projects, adding originality and creativity to your work.
• You will gain an appreciation of the history of art and design and how it will continue to be an influence in the present and future.

INT06 - Three-dimensional Modeling (SKP)

In this module the student will learn how to document their ideas and projects for presentation to clients and contractors.
• How to easily create three-dimensional models from technical drawings to help visualize space and make more informed design choices.
• You'll see how these drawings can help you get jobs and then manage the entire Design process.

INT07 - Design Styles

In this module, students will learn how to make strategic and conceptual decisions for their design projects based on the desired function, style, and space environment.
• Develop your knowledge of different styles of Interior Design and Decoration existing in the present and how to make them compatible with different architectural languages.
• You will learn how to establish a linking structure between styles to complete a project in a professional manner, thus ensuring a consistent and high quality result.

INT13 - Textile and Decorative Fabrics

This subject presents the history, beauty and luxury of decorative fabrics and fabrics. The student will be shown the importance of including aesthetic and luxurious items as essential components in their projects, regardless of the budgets available.
• The endless possibilities of using fabrics with features to create attractive interior spaces will be addressed. It will be elucidated how to apply the design elements and transform spaces using textiles, fabrics and other decorative accessories.
• The technical properties of the fabrics and their suitability for different end uses. Functional and aesthetic properties required for bedding, carpets and decorative fabrics.

INT14 - Furniture, Art and Accessories

The highlight of a grand project is to work with high quality objects, furniture and pieces of art. By linking to Module 2 and the History of Interior Design, students will learn how furniture styles have been developed over the years for specific uses and applications.
• Learn how to place high quality objects in perfectly planned and well thought out spaces.
• Present your creative potential with harmonious and coordinated interiors.
• Learn how to present ideas visually to the customer by creating mood boards.

INT15 - Working with Clients

This module teaches the work practices of professional designers. The essential procedures and thought processes that carry a project from concept to completion in the real world.

INT12 - Presentation of Materials and Portfolio

In this discipline will be approached issues such as the presentation of materials in physical and digital support.
We will talk about the organization and composition of presentation documents as well as presentation methodologies and techniques.
Regarding the Portfolio, and to contribute to its correct elaboration, the different elements of the Graphic Design will be used, complemented this information with notions of physical and digital portfolio.

INT16 - Creating a Business in Interior Design

Taking into account the development of a business in the area of Interior Design the student will be learn about some aspects that can help in the creation of it own business.
• Context of the design industry.
• Entrepreneurship
• Information on business development, business practice and market positioning.
• Learn how to build a professional portfolio and get insight into creating your own website and social networks.

DM01 - Fashion History

Social, behavioral and visual transformations that have influenced the 20th century. Designers, aesthetic aspects and silhouettes that influence fashion in a timeless way. Differences between fashion, fad and tendencies.

DM02 - Trend Research

Research and interpretation of behavioral patterns both globally and locally. Analysis of macro- and microtendencies and how they influence the way fashion is consumed. Investigating sources, bureaux, fashion guides and influencers.

DM04 - Colors and Textures

Color symbolism and the aspects that influence consumer behavior. Classifications, systems, harmonies and color combinations. Color schemes applied to fashion.

DM05 - Sketching for Fashion

Forms, volumes, shadows and textures of fashion products. Study of the proportions of the human body figure vs. the fashion figure. Spatial composition and organization. Male and female figures in different poses and styles.

DM03 - Study of Textiles

Introdução ao universo têxtil e matérias primas.
Conceitos básicos de fibra, fio, tecido e malha, classificação, características e propriedades.
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DM06 - Technical Drawing for Fashion

Fashion 2D drawing with detailed specifications about the products and the elements used. Developing a technical flat sketch.

DM07 - Pattern Creation and Manufacturing

Machines, equipment and technologies used by the fashion manufacture industry. Identification of the stages of production: research, viability, creation, making a pattern, making a toile, approval, grading and mass production.

DM08 - Collection Planning

Briefing. Sintetizar tendências, pesquisa concetual e princípios criativos. Definição do tema,lifestyle, cor, formas, texturas e mix de materiais. Especificação de linhas, variedade de produtos e quantidades.

DM10 - Social Networking for Fashion

Storytelling. Contents, images and language for blogs and social networks. Google Adwords. Publicizing and popularity.

DM09 - Final Project

Presentation of the interdisciplinary project of the course by researching theoretical and practical elements. Fashion dossier. Book with tendencies, themes, panels, briefings, studies on target audience, fabrics, sketches and presentation of the fashion product. Online and offline exhibition of the project.

ME15 - Construction and Interaction Systems

Exploitation of existing construction systems for different contexts, their potentialities and weaknesses.
Analysis of how to plan the interaction between the built system and the user who experiences the space.

ME16 - Workshops II

As complementary elements to the nuclear activities of the course, 3 workshops will be developed per semester in areas important for the professional and cultural enrichment of the future space designer. These workshops will have expert guests, references in your area.