In a society developed the comfort and quality of life are in part measured by the quality of the design of the products that make up our material culture. This means that designers who design these products must be well prepared to contribute positively to this quality high, knowing how products interact with the user and how they respond to their needs and emotions.
To be able to elaborate product design projects, namely in the area of accessories upstream of architecture, lighting and furniture, both in a workshop setting and in an industrial context, as well as to integrate multidisciplinary teams participating in global design projects, providing consulting services .
Students will gain knowledge on the product design process, in particular on its main stages, from the interpretation of a briefing, research, analysis, concept, Breadboarding, development and prototyping.
Students will acquire skills in design, 3D modeling and prototyping that will support the development of the design process, supported by the project culture, including history, ergonomics, materials and production technologies.
This course seeks to make the best use of time / quality to transmit the knowledge essential to the proper performance of the profession.
As contextualising elements students will have contact with the history of product design, with ergonomics and with information about productive materials and technologies.
At the most operational level students will approach design, modeling and 3D rendering and prototyping tools.
This knowledge will form the basis for the creation of skills on the development of the various stages of the product design process.
METHODOLOGY OF TEACHING
This course is based on a largely practical teaching methodology, based on the active pedagogy of project-based learning, in which students will be encouraged to learn by doing.
The methodological design of the course makes use of various models and learning tools, such as presentations, lectures, group discussions, seminars, practical works, projects and modeling and breadboarding workshops.
Assessment is ongoing and may include essays, research projects, reports, oral presentations, group projects, workshop projects, and practical assignments.
Each curricular unit will develop specific assessment activities.
> Development of projects anchored in reality;
> Special attention to national materials;
> Conceptual responsiveness focused on user needs;
> Support of conceptual skills in the design, modeling and prototyping;
> Study on productive materials and techniques;
> Practical experience supported by adequate theoretical dimension;
> Product design projects in areas essential to the development of the profession;
> Establishment / development of a network of professional contacts;
> Product Designer
> Industrial Designer
> Equipment Designer
> Designer in Ateliers / Design Agencies
> Designer in Industry Technical Offices
> Independent Designer
> 3D Modeler and Renderer